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	<title>Layers Magazine &#187; Soundbooth</title>
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	<link>http://www.layersmagazine.com</link>
	<description>The How-To Magazine for Everything Adobe. Quick tips and tutorials for the entire Adobe Creative Suite.</description>
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		<title>Multitrack Editing in Soundbooth CS4</title>
		<link>http://www.layersmagazine.com/multitrack-editing-in-soundbooth-cs3.html</link>
		<comments>http://www.layersmagazine.com/multitrack-editing-in-soundbooth-cs3.html#comments</comments>
		<pubDate>Tue, 23 Jun 2009 20:51:00 +0000</pubDate>
		<dc:creator>Marcus Geduld</dc:creator>
				<category><![CDATA[Soundbooth]]></category>
		<category><![CDATA[Tutorials]]></category>

		<guid isPermaLink="false">http://www.layersmagazine.com/?p=8633</guid>
		<description><![CDATA[I was thrilled when I found out that Soundbooth CS4 supported multitrack projects. And I was even more thrilled when I discovered how easy they were to set up.]]></description>
			<content:encoded><![CDATA[<p>I have to admit, I rarely used Soundbooth CS3. It was okay for recording talking, singing, or playing an instrument, but if I needed to layer that recording over other tracks, I was out of luck. So I was thrilled when I found out that Soundbooth CS4 supported multitrack projects. And I was even more thrilled when I discovered how easy they were to set up.</p>
<p><strong>1 CREATE A NEW SOUND FILE</strong><br />
Start by launching Soundbooth and click the red Open Record Dialog icon at the bottom of the interface. In the Record dialog, select your method of input from the Device drop-down menu at the top. Enter “Voiceover” for the File Name and then click the Browse button to choose a location for your file. Next, click the red Start Recording button and speak into the microphone. When finished recording, click the Close button in the Record dialog.</p>
<p><img src="http://www.layersmagazine.com/images/tutorials/design/propremium/2009_01/01.jpg" alt="Soundbooth Tutorial" /><br />
<strong><br />
2 INSERT VOICEOVER INTO MULTITRACK</strong><br />
There are a couple of ways you can incorporate your voiceover recording into a multitrack project. You could choose File>Save As to save the voiceover file, and then start a new multitrack project by choosing File>New>Multitrack File. Then simply import your voiceover file into the new multitrack project. But instead, let’s click the Tracks button and chose Insert Waveform into New Multitrack File. In this example, the voiceover was a mono recording. Had it been stereo, we could have chosen Insert Channels into New Multitrack File, which would have copied each channel of the source onto a separate track in the multitrack project.</p>
<p><img src="http://www.layersmagazine.com/images/tutorials/design/propremium/2009_01/02.jpg" alt="Soundbooth Tutorial" /></p>
<p><strong>3 INSERT OTHER SOUND FILES</strong><br />
Now that your voiceover is on its own track, go ahead and import some other sound files. Click the Open Files icon (it looks like a folder) at the top of the Files panel and navigate to a folder where you have some saved audio files. Select several files and click Open. Soundbooth will switch away from the multitrack project (it assumes you want to solo edit the last individual file you opened), so to return to your multitrack project, double-click its name on the File panel.</p>
<p><img src="http://www.layersmagazine.com/images/tutorials/design/propremium/2009_01/03.jpg" alt="Soundbooth Tutorial" /></p>
<p><strong>4 ADD FORGOTTEN FILES</strong><br />
You can now drag files from the Files panel to the Editor. Each file will appear as its own track. At this point, if you realized you had forgotten to import a file, you can simply drag it from your operating system’s file browser into the Editor. If you want the file to be added to an existing track, just drop it on that track. If you want the file to appear on its own track, drop it on an empty area below the other tracks.</p>
<p><img src="http://www.layersmagazine.com/images/tutorials/design/propremium/2009_01/04.jpg" alt="Soundbooth Tutorial" /></p>
<p><strong>5 SEQUENCE FILES IN TIME</strong><br />
To sequence the sound tracks in time, simply click-and-drag the tracks left and right in the Editor. Check your work by pressing the Play button at the bottom of the interface and also by dragging the playhead left and right. Keep repositioning the files until you’re happy with the sound.</p>
<p><img src="http://www.layersmagazine.com/images/tutorials/design/propremium/2009_01/05.jpg" alt="Soundbooth Tutorial" /></p>
<p><strong>6 ADD FADES</strong><br />
When you click on a track in the Editor, you’ll have access to interactive controls that allow you to add fades, adjust volume, adjust panning, and edit in/out points. To add fades, click-and-drag the square control points in the upper-left and upper-right corners of the track in the Editor. Drag up or down to control the curve of the fade.</p>
<p><img src="http://www.layersmagazine.com/images/tutorials/design/propremium/2009_01/06.jpg" alt="Soundbooth Tutorial" /></p>
<p><strong>7 ADJUST VOLUME AND PANNING</strong><br />
You can also adjust volume and panning via the interactive controls. For example, to adjust panning, scrub the circular control on the right. (To scrub it, point to it with your mouse, hold down the mouse button, and drag left or right, as if you’re trying to drag the circle out of the Editor.) You can also click inside the numerical text fields to type volume or panning values. </p>
<p><img src="http://www.layersmagazine.com/images/tutorials/design/propremium/2009_01/07.jpg" alt="Soundbooth Tutorial" /></p>
<p><strong>8 EDIT IN AND OUT POINTS</strong><br />
To edit a file’s in point, move your mouse cursor to the left edge of the track until the cursor changes to a bracket-like symbol. Then hold down the mouse button and drag right to crop away the beginning of the file. Drag left to add back the content that you cropped. You can edit the out point by dragging inward and outward from the file’s right edge.</p>
<p><img src="http://www.layersmagazine.com/images/tutorials/design/propremium/2009_01/08.jpg" alt="Soundbooth Tutorial" /></p>
<p><strong>9 GET IN CLOSE</strong><br />
If you need to zoom in to make close edits to a file in just one of the tracks, double-click it in the Editor to open it in its own Editor panel. When you’re done working on it, click the Back button to return to the multitrack project.</p>
<p><img src="http://www.layersmagazine.com/images/tutorials/design/propremium/2009_01/09.jpg" alt="Soundbooth Tutorial" /></p>
<p><strong>10 SAVE YOUR PROJECT</strong><br />
When you’re satisfied with your multitrack project, choose File>Save. We saved our file as an MP3, but notice all the other options, including FLV | F4V for use in Flash projects.</p>
<p><img src="http://www.layersmagazine.com/images/tutorials/design/propremium/2009_01/10.jpg" alt="Soundbooth Tutorial" /></p>
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		<title>Taking Music from Adobe Soundbooth to Flash</title>
		<link>http://www.layersmagazine.com/right-on-cue.html</link>
		<comments>http://www.layersmagazine.com/right-on-cue.html#comments</comments>
		<pubDate>Tue, 10 Mar 2009 13:00:25 +0000</pubDate>
		<dc:creator>Marcus Geduld</dc:creator>
				<category><![CDATA[Flash]]></category>
		<category><![CDATA[Soundbooth]]></category>
		<category><![CDATA[Tutorials]]></category>

		<guid isPermaLink="false">http://www.layersmagazine.com/?p=5808</guid>
		<description><![CDATA[This tutorial uses Adobe Soundbooth to add music to a Flash movie.]]></description>
			<content:encoded><![CDATA[<p>Not only is it possible to add music to a Flash movie but it’s also possible to trigger events at certain points in the song. We’ll start in Adobe Soundbooth, add cue points there, and then import everything into Flash. The trick is to export the music in QuickTime format from Soundbooth and then allow Flash to covert it to an FLV file. Most people associate FLVs with video, but they can hold audio and cue points, too. </p>
<p><STRONG>1 ADD A CUE POINT</STRONG><br />
With your audio file open in Soundbooth, click in the waveform to place the Current-Time Indicator where you want to add a cue point. From the menu, choose Edit>Marker>Set Flash Cue Point. You can also add a cue point by pressing Shift-8 (or the Asterisk * key) on the numeric keypad. </p>
<p><img src="http://www.layersmagazine.com/images/tutorials/design/cs3/02/step01.jpg" /></p>
<p><STRONG>2 ADD &#038; NAME ADDITIONAL CUE POINTS </STRONG><br />
To add additional cue points, repeat Step One. To give cue points descriptive names, click on the Markers tab on the left to reveal the Markers panel. Click on one of the marker symbols in the Timeline, then type a name in the Marker Details section of the panel. We named our cue points “show star” and “hide star.” You’ll see why once we get to Flash. <em>Note</em>: If you don’t see the Markers panel, choose Window>Markers from Soundbooth’s main menu. </p>
<p><img src="http://www.layersmagazine.com/images/tutorials/design/cs3/02/step02.jpg" /></p>
<p><STRONG>3 SAVE AS QUICKTIME FILE</STRONG><br />
Now choose File>Save As and in the Save As dialog, pick QuickTime (MOV) as the file format. (FLV, Flash’s native video format, might seem like a better option, but choosing QuickTime will make it easier to import our cue points into Flash). Note: Soundbooth saved two files to your hard drive, the QuickTime file and an XML file that contains data about the cue points. </p>
<p><img src="http://www.layersmagazine.com/images/tutorials/design/cs3/02/step03.jpg" /></p>
<p><STRONG>4 IMPORT ART; CONVERT IT TO SYMBOL </STRONG><br />
In Flash, import (File>Import>Import to Stage) an object that you would like to appear and then disappear based on the markers that you added in Soundbooth. In our example, we’re going to use a group of stars on their own layer above a colored background. Select your object, and choose Modify>Convert to Symbol. In the Convert to Symbol dialog, name your symbol “star,” choose Movie Clip for Type, and click OK. In the Property inspector, give the name “star” to the Instance of the symbol on the Stage. </p>
<p><img src="http://www.layersmagazine.com/images/tutorials/design/cs3/02/step04.jpg" /><img src="http://www.layersmagazine.com/images/tutorials/design/cs3/02/step04a.jpg" /><em>CREDIT: ©ISTOCKPHOTO/ESAGI</em></p>
<p><STRONG>5 IMPORT QUICKTIME FILE </STRONG><br />
Go to File>Import>Import Video and in the Import Video wizard, click the Choose button and select the QuickTime file you exported from Soundbooth. Click on the Continue button.</p>
<p><img src="http://www.layersmagazine.com/images/tutorials/design/cs3/02/step05.jpg" /></p>
<p><STRONG>6 IMPORT VIDEO—DEPLOYMENT </STRONG><br />
In the wizard’s next dialog, choose Progressive Download from a Web Server (the most standard deployment method). What this means is that for the Flash movie to play back the audio, we’ll have to upload two files to the Web: the Flash movie (SWF file) and the FLV file that the wizard will create from our QuickTime movie. The wizard will place that FLV in the same folder as its source. Again, click on the Continue button.</p>
<p><img src="http://www.layersmagazine.com/images/tutorials/design/cs3/02/step06.jpg" /></p>
<p><STRONG>7 IMPORT VIDEO—ENCODING </STRONG><br />
On the wizard’s next screen, click on the Cue Points tab, then click the folder icon (circled) and import the cue point XML file. Click the Continue button to yes, continue with the wizard. </p>
<p><img src="http://www.layersmagazine.com/images/tutorials/design/cs3/02/step07.jpg" /></p>
<p><STRONG>8 IMPORT VIDEO—SKINNING </STRONG><br />
Choose None as the Skin type in the wizard’s next screen. Skins add playback controls to media, such as play and pause buttons. Because we just want our audio to play automatically, we have no need for skins. Click Continue, and then click Finish.<br />
	After the wizard is done, give the imported media an Instance name of “music” in the Property inspector and move it off the stage. Because it’s just audio, there’s no need for it to be seen. </p>
<p><img src="http://www.layersmagazine.com/images/tutorials/design/cs3/02/step08.jpg" /></p>
<p><STRONG>9 ENTER CODE IN ACTIONSCRIPT </STRONG><br />
Our goal is to make the stars invisible by default and then we want them to appear when the music reaches the first cue point (“show star”) and vanish when it reaches the second cue point (“hide star”). In the Timeline, click the Insert Layer icon and rename the new layer “actions.” Select the first frame and choose Window>Actions to reveal the ActionScript editor. Here’s the code that we typed above. (Note: For more information on working with cue points via ActionScript, see the online Help for the FLVPlayback component.)</p>
<p><img src="http://www.layersmagazine.com/images/tutorials/design/cs3/02/step09.jpg" /></p>
<p><STRONG>10 TEST YOUR MOVIE</STRONG><br />
Sure enough, when we tested our movie, the stars were invisible at first. Then, perfectly timed to the music, they appeared and disappeared—right on cue.</p>
<p><img src="http://www.layersmagazine.com/images/tutorials/design/cs3/02/step10.jpg" /><img src="http://www.layersmagazine.com/images/tutorials/design/cs3/02/step10a.jpg" /></p>
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