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	<title>Comments on: Flash CS4 Motion Tweening</title>
	<atom:link href="http://www.layersmagazine.com/flash-cs4-motion-tweening.html/feed" rel="self" type="application/rss+xml" />
	<link>http://www.layersmagazine.com/flash-cs4-motion-tweening.html</link>
	<description>The How-To Magazine for Everything Adobe. Quick tips and tutorials for the entire Adobe Creative Suite.</description>
	<lastBuildDate>Sat, 21 Nov 2009 16:31:48 -0500</lastBuildDate>
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		<title>By: David Stiller</title>
		<link>http://www.layersmagazine.com/flash-cs4-motion-tweening.html/comment-page-1#comment-57384</link>
		<dc:creator>David Stiller</dc:creator>
		<pubDate>Mon, 19 Oct 2009 20:58:22 +0000</pubDate>
		<guid isPermaLink="false">http://www.layersmagazine.com/?p=3077#comment-57384</guid>
		<description>To Maia,

As soon as you create a symbol of any kind -- movie clip, graphic, or button -- that symbol will appear in the Library panel.  All imported raster images (GIF, JPG, TIFF, etc.) also appear in the Library panel.

Items in the library are not necessarily added to the published SWF file, so just having them there isn&#039;t necessarily a bad thing.  The only time symbols or images increase the SWF&#039;s weight is when they appear in the timeline or are configured to export for ActionScript (by default, they&#039;re configured not to export for ActionScript).

So your GIFs will indeed appear in the library, and they have to be there if they&#039;re used anywhere on the stage, even inside other symbols.  I usually throw my imported images into a library folder, just to keep the library tidy.

To trapper08,

Glad to hear it.  Thanks!</description>
		<content:encoded><![CDATA[<p>To Maia,</p>
<p>As soon as you create a symbol of any kind &#8212; movie clip, graphic, or button &#8212; that symbol will appear in the Library panel.  All imported raster images (GIF, JPG, TIFF, etc.) also appear in the Library panel.</p>
<p>Items in the library are not necessarily added to the published SWF file, so just having them there isn&#8217;t necessarily a bad thing.  The only time symbols or images increase the SWF&#8217;s weight is when they appear in the timeline or are configured to export for ActionScript (by default, they&#8217;re configured not to export for ActionScript).</p>
<p>So your GIFs will indeed appear in the library, and they have to be there if they&#8217;re used anywhere on the stage, even inside other symbols.  I usually throw my imported images into a library folder, just to keep the library tidy.</p>
<p>To trapper08,</p>
<p>Glad to hear it.  Thanks!</p>
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	<item>
		<title>By: trapper08</title>
		<link>http://www.layersmagazine.com/flash-cs4-motion-tweening.html/comment-page-1#comment-55242</link>
		<dc:creator>trapper08</dc:creator>
		<pubDate>Fri, 02 Oct 2009 21:37:34 +0000</pubDate>
		<guid isPermaLink="false">http://www.layersmagazine.com/?p=3077#comment-55242</guid>
		<description>You just saved me some headaches with this one :). Thanks for the clear explaination between the two tweens!</description>
		<content:encoded><![CDATA[<p>You just saved me some headaches with this one <img src='http://www.layersmagazine.com/admin/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> . Thanks for the clear explaination between the two tweens!</p>
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	<item>
		<title>By: Maia</title>
		<link>http://www.layersmagazine.com/flash-cs4-motion-tweening.html/comment-page-1#comment-54953</link>
		<dc:creator>Maia</dc:creator>
		<pubDate>Wed, 30 Sep 2009 18:40:03 +0000</pubDate>
		<guid isPermaLink="false">http://www.layersmagazine.com/?p=3077#comment-54953</guid>
		<description>Hi David, 
awesome tutorial, I am new to flash and had a question.  I made a .gif into a symbol, and then in the timeline of the symbol I added different .gifs  to change as you did with the faces.  However when I add these they appear in the library.  I thought they stay out of the library to save space.  When I delete them they disappear.  Again I am new so this may be a stupid question, I just really liked how it worked. The only thing is all my gifs are still in the library.

Thank you, 
Maia</description>
		<content:encoded><![CDATA[<p>Hi David,<br />
awesome tutorial, I am new to flash and had a question.  I made a .gif into a symbol, and then in the timeline of the symbol I added different .gifs  to change as you did with the faces.  However when I add these they appear in the library.  I thought they stay out of the library to save space.  When I delete them they disappear.  Again I am new so this may be a stupid question, I just really liked how it worked. The only thing is all my gifs are still in the library.</p>
<p>Thank you,<br />
Maia</p>
]]></content:encoded>
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		<title>By: Motion Tween &#171; Foundations of Animation</title>
		<link>http://www.layersmagazine.com/flash-cs4-motion-tweening.html/comment-page-1#comment-54919</link>
		<dc:creator>Motion Tween &#171; Foundations of Animation</dc:creator>
		<pubDate>Wed, 30 Sep 2009 14:15:04 +0000</pubDate>
		<guid isPermaLink="false">http://www.layersmagazine.com/?p=3077#comment-54919</guid>
		<description>[...] Motion Tween vs. Classic Tween: http://www.layersmagazine.com/flash-cs4-motion-tweening.html [...]</description>
		<content:encoded><![CDATA[<p>[...] Motion Tween vs. Classic Tween: <a href="http://www.layersmagazine.com/flash-cs4-motion-tweening.html" rel="nofollow">http://www.layersmagazine.com/flash-cs4-motion-tweening.html</a> [...]</p>
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		<title>By: David Stiller</title>
		<link>http://www.layersmagazine.com/flash-cs4-motion-tweening.html/comment-page-1#comment-43701</link>
		<dc:creator>David Stiller</dc:creator>
		<pubDate>Mon, 13 Jul 2009 19:58:04 +0000</pubDate>
		<guid isPermaLink="false">http://www.layersmagazine.com/?p=3077#comment-43701</guid>
		<description>To Bernie ...

I&#039;m sorry to hear you&#039;re frustrated with the changes!  If I used Flash for animation full time, I might have a stronger first-hand grip on understanding the complaints since CS4.  So far, though, my own projects have continued to roll along just fine.  Maybe I should count myself lucky!

I&#039;m not sure how accurate it is to assert that folks like Adam Phillips have &quot;abandoned&quot; Flash for alternatives like Toon Boom -- maybe you know something I don&#039;t -- but it&#039;s always good to know that alternatives are indeed available.  Presumably, the competition will put healthy pressure on all involved companies, which should spell improvements for everyone.

To Kaandittb ...

True, you can use Split Motion to split a given motion tween span, but that obviously breaks the tween into two parts.  Naturally, each part works on its own and allows for a change in the displayed Graphic symbol frame, but the split changes how easily a person can adjust the duration of an animated sequence.  (Single motion tweens scale duration neatly with a simple click-and-drag of their right sides.  When a sequence is animated over more than one tween, that benefit is diminished.)

To JJ ...

A lot of people do -- myself included, for traditional character animation -- so I&#039;m glad classic tweens are still around.  I do find, however, that new-style motion tweens are great for user interface animation (making buttons, panels, and other UI assets bounce and wiggle).  And fortunately, all three types of tweens -- shape, classic, and motion -- can be used in the same timeline.</description>
		<content:encoded><![CDATA[<p>To Bernie &#8230;</p>
<p>I&#8217;m sorry to hear you&#8217;re frustrated with the changes!  If I used Flash for animation full time, I might have a stronger first-hand grip on understanding the complaints since CS4.  So far, though, my own projects have continued to roll along just fine.  Maybe I should count myself lucky!</p>
<p>I&#8217;m not sure how accurate it is to assert that folks like Adam Phillips have &#8220;abandoned&#8221; Flash for alternatives like Toon Boom &#8212; maybe you know something I don&#8217;t &#8212; but it&#8217;s always good to know that alternatives are indeed available.  Presumably, the competition will put healthy pressure on all involved companies, which should spell improvements for everyone.</p>
<p>To Kaandittb &#8230;</p>
<p>True, you can use Split Motion to split a given motion tween span, but that obviously breaks the tween into two parts.  Naturally, each part works on its own and allows for a change in the displayed Graphic symbol frame, but the split changes how easily a person can adjust the duration of an animated sequence.  (Single motion tweens scale duration neatly with a simple click-and-drag of their right sides.  When a sequence is animated over more than one tween, that benefit is diminished.)</p>
<p>To JJ &#8230;</p>
<p>A lot of people do &#8212; myself included, for traditional character animation &#8212; so I&#8217;m glad classic tweens are still around.  I do find, however, that new-style motion tweens are great for user interface animation (making buttons, panels, and other UI assets bounce and wiggle).  And fortunately, all three types of tweens &#8212; shape, classic, and motion &#8212; can be used in the same timeline.</p>
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	<item>
		<title>By: JJ</title>
		<link>http://www.layersmagazine.com/flash-cs4-motion-tweening.html/comment-page-1#comment-43695</link>
		<dc:creator>JJ</dc:creator>
		<pubDate>Mon, 13 Jul 2009 19:22:57 +0000</pubDate>
		<guid isPermaLink="false">http://www.layersmagazine.com/?p=3077#comment-43695</guid>
		<description>I am still using classic tweens in cs4...</description>
		<content:encoded><![CDATA[<p>I am still using classic tweens in cs4&#8230;</p>
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	<item>
		<title>By: Kaandittb</title>
		<link>http://www.layersmagazine.com/flash-cs4-motion-tweening.html/comment-page-1#comment-43487</link>
		<dc:creator>Kaandittb</dc:creator>
		<pubDate>Sat, 11 Jul 2009 17:52:45 +0000</pubDate>
		<guid isPermaLink="false">http://www.layersmagazine.com/?p=3077#comment-43487</guid>
		<description>In fact we can get motion tween to work in classic way as well, just entering usual keyframe instead of property keyframe by right click and selecting &quot;Split Motion&quot;...</description>
		<content:encoded><![CDATA[<p>In fact we can get motion tween to work in classic way as well, just entering usual keyframe instead of property keyframe by right click and selecting &#8220;Split Motion&#8221;&#8230;</p>
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	<item>
		<title>By: Bernie</title>
		<link>http://www.layersmagazine.com/flash-cs4-motion-tweening.html/comment-page-1#comment-40144</link>
		<dc:creator>Bernie</dc:creator>
		<pubDate>Tue, 09 Jun 2009 06:09:45 +0000</pubDate>
		<guid isPermaLink="false">http://www.layersmagazine.com/?p=3077#comment-40144</guid>
		<description>We&#039;ve just started trying to migrate from Flash 8/CS3 to CS4 and have to wholeheartedly agree with Dermot&#039;s post back in January. From a character animation point-of-view this version is a giant leap backwards. Our optimum workflow requires &#039;classic&#039; tweens with auto rotate as default and sync and snap deselected, no problem in the old version properties box. We&#039;ve been using the multiple framed graphic you demonstrate here for years and even this required a patch to make it work properly. It is not surprising that Adam Phillips and other prominent character animators have abandoned Flash for ToonBoom.</description>
		<content:encoded><![CDATA[<p>We&#8217;ve just started trying to migrate from Flash 8/CS3 to CS4 and have to wholeheartedly agree with Dermot&#8217;s post back in January. From a character animation point-of-view this version is a giant leap backwards. Our optimum workflow requires &#8216;classic&#8217; tweens with auto rotate as default and sync and snap deselected, no problem in the old version properties box. We&#8217;ve been using the multiple framed graphic you demonstrate here for years and even this required a patch to make it work properly. It is not surprising that Adam Phillips and other prominent character animators have abandoned Flash for ToonBoom.</p>
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		<title>By: David Stiller</title>
		<link>http://www.layersmagazine.com/flash-cs4-motion-tweening.html/comment-page-1#comment-37074</link>
		<dc:creator>David Stiller</dc:creator>
		<pubDate>Fri, 22 May 2009 19:14:13 +0000</pubDate>
		<guid isPermaLink="false">http://www.layersmagazine.com/?p=3077#comment-37074</guid>
		<description>To David ...

You&#039;ll find the looping properties in an area called &quot;Looping&quot; in the Property inspector, just below &quot;Position and Size&quot; and &quot;Color Effect&quot; -- but looping is only available for graphic symbols.  I wonder if you&#039;re looking at a movie clip symbol?

To Champion ...

Heh, it&#039;s a gotcha, for sure!

To Juan ...

I used Camtasia to make this tutorial, and my headset is the Logitech ClearChat Comfort USB Headset.  I also have a standard cheap mic plugged in near the keyboard, which picks up occasional typing or incidental audio, such as system errors, timeline audio, and the like.

To Honey, Jake, Mustafa, Ryan, and Kaan ...

Thanks so much!  Glad to hear it!  :)</description>
		<content:encoded><![CDATA[<p>To David &#8230;</p>
<p>You&#8217;ll find the looping properties in an area called &#8220;Looping&#8221; in the Property inspector, just below &#8220;Position and Size&#8221; and &#8220;Color Effect&#8221; &#8212; but looping is only available for graphic symbols.  I wonder if you&#8217;re looking at a movie clip symbol?</p>
<p>To Champion &#8230;</p>
<p>Heh, it&#8217;s a gotcha, for sure!</p>
<p>To Juan &#8230;</p>
<p>I used Camtasia to make this tutorial, and my headset is the Logitech ClearChat Comfort USB Headset.  I also have a standard cheap mic plugged in near the keyboard, which picks up occasional typing or incidental audio, such as system errors, timeline audio, and the like.</p>
<p>To Honey, Jake, Mustafa, Ryan, and Kaan &#8230;</p>
<p>Thanks so much!  Glad to hear it!  <img src='http://www.layersmagazine.com/admin/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
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		<title>By: Kaan Soral</title>
		<link>http://www.layersmagazine.com/flash-cs4-motion-tweening.html/comment-page-1#comment-36941</link>
		<dc:creator>Kaan Soral</dc:creator>
		<pubDate>Fri, 22 May 2009 05:24:01 +0000</pubDate>
		<guid isPermaLink="false">http://www.layersmagazine.com/?p=3077#comment-36941</guid>
		<description>Thanks</description>
		<content:encoded><![CDATA[<p>Thanks</p>
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		<title>By: Ryan</title>
		<link>http://www.layersmagazine.com/flash-cs4-motion-tweening.html/comment-page-1#comment-36754</link>
		<dc:creator>Ryan</dc:creator>
		<pubDate>Wed, 20 May 2009 22:08:32 +0000</pubDate>
		<guid isPermaLink="false">http://www.layersmagazine.com/?p=3077#comment-36754</guid>
		<description>Great tutorial, thanks alot!</description>
		<content:encoded><![CDATA[<p>Great tutorial, thanks alot!</p>
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		<title>By: Mustafa</title>
		<link>http://www.layersmagazine.com/flash-cs4-motion-tweening.html/comment-page-1#comment-35855</link>
		<dc:creator>Mustafa</dc:creator>
		<pubDate>Sun, 17 May 2009 09:13:33 +0000</pubDate>
		<guid isPermaLink="false">http://www.layersmagazine.com/?p=3077#comment-35855</guid>
		<description>Awesome Tutorial, Thank you so much (y)</description>
		<content:encoded><![CDATA[<p>Awesome Tutorial, Thank you so much (y)</p>
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