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jxd215
12-31-2007, 01:36 PM
Or maybe not glassy but glossy?

I'm trying to create a glassy/glossy looking rubix cube for a logo.

I'm searched a lot of tutorials on how to create the glassy/glossy effect, however, i keep coming up with glass fishbowls and glassy web buttons.

I'm fairly new to illustrator and still trying to figure out the tweak and what not. can anyone help?

I've attached my cube.

jkrayer
01-01-2008, 12:58 PM
I would suggest thinking of your cube as either a collection of "glassy" buttons and making each square accordingly or thinking of each side as a "glassy" button and put a black frame over it to make the squares.
Personally I'd go for the first and and make small adjustments in each button so they look like part of a whole rather than copies of a single item.

jxd215
01-01-2008, 03:30 PM
yeah i worked on it that way for a lil bit and i really wasnt satisfied with the way it came out, but i did find an alternative.

im still going to work on the glassy one though.

TORCH511
01-02-2008, 09:17 AM
Let's go back to art 101.

What makes an object glossy as opped to matte or flat? One word... reflectiveness. Look around your desk, find an object that is reflective, find one that is not (In my case I am using my cell phone, since the outside screen is glossy, the rest is not, about 50/50) and place them near each other. Look at the glossy object and look at the reflections and highlights that appear on the surface.

If you want your object to appear glossy then you are going to have to add in highlights and reflections that emulate what you see in your object. For a less realistic approach, those reflections can be made with a few basic gradients to achieve a stylistic glossiness (look up tutorials on gel buttons for reference).